

Level
Designer

I come from a military family so I have been around the United States. I was introduced to video games when I was 3 years old. Ever since then, gaming has been a hobby for me, in fact I still play games every day!
As a kid, I always wanted to make video games but I never took the time to figure out where I could start. After attending Full Sail University and attaining My Bachelor's Degree in Game Design, I am proud to take my knowledge and my pride into the industry!
A Little About Me...
Skills & Proficiencies

Perforce (P4V)
I've been using Perforce since August 2024. I have experience in documenting both solo and group projects within Perforce's changelist. I also have experience in branching new projects and uploading new files into the depot, as well as check-out files and submit them back in with new changes.

I've had experience in Unreal Engine since January 2024. I have created several projects over the time I have used the engine. I have experience creating Blockmesh for multiple projects I have worked on, replacing Blockmesh with Live Assets, using the Animation Rig, using the Niagara System, and creating different lighting FX materials within the engine.

I was introduced to PureRef the same time I was introduced to Perforce. I use PureRef as a way to get a Mood Board for an upcoming project before I start laying out the main level design during the Blockmesh portion.

ClickUp was introduced to me in December 2024 as a means to keep up to date with multiple tasks that I needed to accomplish before a certain deadline for a Tile Based Game project. I used ClickUp throughout the entire length of the project.